Louise Bègue-Teissier + Mathis Broussot


Louise Bègue-Teissier and Mathis Broussot met in Paris in 2015, after two year in Duperré they both went studying at the Design Academy of Eindhoven where they developed a crossed practice between digital and physical projects. Graduated in 2021 they are now designers in Paris.

No texture coordinates, 2021, furnitures, steel and wood structures laminated with procedural textured lenticular prints. "In computer graphics, most digital textures are made from an image – jpg or similar – that is mapped onto a 3D object. A procedural material, on the other hand, is generated using a mathematical algorithm rather than directly stored data. Taking the procedural material as a starting point, ‘No Texture Coordinates’ is a set of furniture that exists in the limbo between the physical and the digital worlds. By looking at archetypal real-world materials of wood and marble, Louise Begue Tessier printed their digital counterparts using lenticular printing technology: a type of image which gives an illusion of depth and three-dimensionality. These were then turned into domestic objects that toy with our perception of what is real, and what is not."